Intel Features the Future of Brain-Computer Interfacing at Conference

At this year’s Intel Developer Forum in San Francisco, the final keynote address hosted by Justin Rattner, CTO of Intel Corp, focused on the next forty years of computing and how the gap is being bridged between machines and the human mind.

Mr. Rattner described the coming likelihood of “The Singularity,” previously discussed here on Neuron News (read), where the continued exponential growth of computing power will result in machines that surpass the “intelligence” of the human brain. It is not obvious that just because a device can process information at a higher level than that of the brain that it will automatically be imbued with what we consider as “intelligence.” However, there will no doubt be computers in the future with similar levels of complexity of the brain and ridiculously higher processing capabilities… so, we’ll see what happens.

The hour-long keynote web cast is quite interesting with several demonstrations of emerging technologies that will bring machines more human-like qualities. In particular, the non-invasive “mind-reading” headset technology from Emotiv Systems is demonstrated on stage with a human-to-computer game interaction. (In fact, they plan to begin shipping their neurotech headset in late 2008 for only $300!)

The headset records electrical activity from the brain through the skull and translates the signals, or your “thoughts,” into real actions in a computer game. Make a scary face, and frighten your virtual alien invaders away; focus on lifting a large rock that is blocking your path, and the virtual object levitates out of your way so your avatar may continue through the game world.

So, this Christmas, when you invite your friends over for game night, be sure to think carefully… because your fleeting imaginations might show up on the game screen for all to see!

“Research and Development: Crossing the Chasm between Humans and Machines” :: Intel Developer Forum Keynote :: August 21, 2008 :: [ VIEW WEB CAST ]

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Last updated October 26, 2021